\(\renewcommand{\AA}{\text{Å}}\)

compute erotate/asphere command

Syntax

compute ID group-ID erotate/asphere
  • ID, group-ID are documented in compute command

  • erotate/asphere = style name of this compute command

Examples

compute 1 all erotate/asphere

Description

Define a computation that calculates the rotational kinetic energy of a group of aspherical particles. The aspherical particles can be ellipsoids, or line segments, or triangles. See the atom_style and read_data commands for descriptions of these options.

For all 3 types of particles, the rotational kinetic energy is computed as \(\frac12 I \omega^2\), where \(I\) is the inertia tensor for the aspherical particle and \(\omega\) is its angular velocity, which is computed from its angular momentum if needed.

Note

For 2d models, ellipsoidal particles are treated as ellipsoids, not ellipses, meaning their moments of inertia will be the same as in 3d.

Output info

This compute calculates a global scalar (the KE). This value can be used by any command that uses a global scalar value from a compute as input. See the Howto output page for an overview of LAMMPS output options.

The scalar value calculated by this compute is “extensive”. The scalar value will be in energy units.

Restrictions

This compute requires that ellipsoidal particles atoms store a shape and quaternion orientation and angular momentum as defined by the atom_style ellipsoid command.

This compute requires that line segment particles atoms store a length and orientation and angular velocity as defined by the atom_style line command.

This compute requires that triangular particles atoms store a size and shape and quaternion orientation and angular momentum as defined by the atom_style tri command.

All particles in the group must be of finite size. They cannot be point particles.

Default

none